Home Gaming Free Weekend for ‘No More Room In Hell 2’ Starts Tomorrow [Trailer]
Free Weekend for ‘No More Room In Hell 2’ Starts Tomorrow [Trailer]
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Free Weekend for ‘No More Room In Hell 2’ Starts Tomorrow [Trailer]

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Torn Banner Studios has announced a free weekend of play for its 8-player co-op PvE survival horror title No More Room in Hell 2, which is still in Early Access on Steam and the Epic Games Store. Running April 30 through May 4, you can also snag the Early Access build with a 35% discount for the duration of the event.

That’s not all, as in addition to the free weekend, Torn Banner has announced that it is partnering with Green Man Gaming to bring No More Room in Hell 2 to the PlayStation 5 and the Xbox Series this summer, arriving in tandem with the 1.0 PC release. There will also be cross-play available across all platforms.

“It’s been a year since No More Room In Hell 2’s first Free Weekend, and we’ve worked tirelessly to broaden the gates of the apocalypse without sacrificing the grit that defines the franchise,” says Steve Piggott, CEO & Creative Director at Torn Banner Studios. “Whether you’re a returning survivor or a fresh recruit, we can’t wait for fans to face the horde again, from the tactical intensity of our brand-new Survival Mode to all-new weapons, zombies, maps and beyond.”

The Free Weekend will offer players a look at the first map in the new Survival Mode. The new mode has players fending off swarming hordes to buy time for civilian rescues – where every tactical choice is the difference between life and permadeath. This joins the core Scenario Mode, where Responders venture deep into the outbreak to scavenge gear, tackle critical objectives, and extract vital supplies.

Torn Banner has also introduced Character Customisation, allowing players to modify their Responder’s appearance and features before exploring two all-new maps. Melee weapons have been reworked for damage, stability impact, speed, and reach, alongside an overall weapon tier upgrade. To heighten the tension, zombies no longer lock onto individuals, but instead prioritise sound detection for a more demanding tactical experience.



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