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Last month, Paradox Interactive announcing that Vampire: The Masquerade – Bloodlines 2 had a new developer on board in The Chinese Room. On the heels of that, Paradox has released a new developer diary, focusing on the narrative atmosphere and themes in Bloodlines 2.
Penned by Sarah Longthorne, Senior Narrative Designer at The Chinese Room, the latest developer diary explores the game’s narrative atmosphere and neo-noir themes. According to Longthorne, the narrative for Bloodlines 2 is all about control. Whether it’s the amount and kind of control you have over others, the control they exert over you in turn, and the control you lose—and slowly regain—over yourself.
Regarding the game’s neo-noir themes, Bloodlines 2 “blurs the lines of morality and explores themes like revenge, paranoia, alienation.” The team focused on character, who knows what, and who has the power in any given situation, and how the player can use that to their advantage.
“So, how the player navigates these alliances and goes about learning new information makes the player feel like they are investigating a complex web of lies. We try to ensure that the player feels in control of the information that they know, who they share those secrets with, and why.”
Currently, Vampire: The Masquerade – Bloodlines 2 is in development for PC via Steam, PlayStation 4, Xbox One, PlayStation 5 and the Xbox Series.