
Ahead of its July release on Steam, developers Psychic Software and Spiderwinkle Games have released an updated demo for their gothic Lovecraftian RPG, The Necromancer’s Tale. The story-rich CRPG blends narrative-driven exploration with the chilling rituals of necromancy, all set against the haunting backdrop of 18th-century Italy.
In The Necromancer’s Tale, players assume the role of a minor noble in the 18th Century, drawn into the dark necromantic arts as you seek knowledge and revenge. With a narrative heavily influenced by H.P. Lovecraft, great power awaits as you master forbidden rituals and command an army of the undead, along with the weird, the morbid, and a gradual descent into madness. Before you lies a great spellbook, filled with powerful rites of death and reanimation. Can you decipher the pages and master its arcane rituals without losing your mind or being strung up by the townsfolk?
Unlike conventional RPGs, necromancy is not just a skill—it’s an immersive journey into secrecy, manipulation, and moral decay. Inspired by titles like Disco Elysium and Pillars of Eternity, this dark origin story is touted as the first of its kind to explore what it truly means to become a necromancer, unravelling mysteries of death and power in a richly layered narrative spanning over 400,000 words, and 180+ NPCs. The game’s branching dialogue and faction-based trust system mean that every choice matters.
“In The Necromancer’s Tale, necromancy isn’t just another branch of magic—it’s the heart of the story,” say Game Director Sam Redfern and Marketing Director Kirsty Halloran. “It’s about choice, sacrifice, and the slow, inevitable pull of darkness. We want players to feel the weight of every decision, every ritual, and every life they take—or bring back.”